Very few triggers were valid for items anyways, and it makes this compatible with older versions (Possibly even. Triggers show up as text lines that you can edit or ignore to your hearts content. Reverted trigger handling to simpler interface. Just unzip the editor and the settings.xml into the same directory. This version forces the numeric parsing to expect US style numbers as is used in the items file. I guess Windows has regional settings, and if you live in a place where a thousands separator is "." as opposed to "," and where the decimal indicator is "," as opposed to ".", the program would die trying to read decimal data. Why a new version? Some foreign (non-US) users could not get it to work. There is some partial language support, but not working totally yet. 890+, but the only native items using them are the flintlock and torch. Should work for older versions (.800+) still. You can add them back in manually if you want, but don't try to add them through the editor or you will probably crash the game.Īdded item numbers to all items for easier identification when modifying troops/partiesįixed bug where editing inserted was quirky (sometimes edits affected item that was cloned). 808 file and save it, you will loose all triggers. 808 version of file with one caveat - the file seems to be the exact same format except for triggers, so if you load up a. No longer tries to default to :Program FilesMount&BladeModulesNative, but should remember last folder opened.Ĭan now edit. File HistoryFixed bug where edited damage values would not save Auto-calculate weapon speed, damage, difficulty and cost.Allows changing of item flags, capabilities, and modifiers. BACK UP YOUR ITEM_KINDS1.TXT FILE BEFORE USING!!! This utility edits item_kinds1.txt directly and allows for editing, inserting, and deleting items without having to mess with Python scripts.
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